MEJE BOOKS Knowledge Library

MEJE PROCESS · MEJE Storytelling 100 (14 chapters)

Chapter 1. The Empty Document after the Vault — How Everyday Cross-Section Scenarios Complete a World

MEJE Works · Chapter 1

Chapter 1. The Empty Document after the Vault — How Everyday Cross-Section Scenarios Complete a World

Picture the screen of a creator who has operated an IP for months or years.

Obsidian is open on the left. This local Markdown note app is popular for managing IP worlds because [[wikilinks]] connect documents and graph view visualizes those connections. There are 1,200 entries: characters, places, institutions, props, events, and groups, each with definitions, detailed prose, and links. Graph view shows 1,200 dots and nearly 4,000 lines, making the world's dense and sparse regions visible at once.

On the right is a folder of one hundred character sheets. Each contains persona, physicality, trauma, occupation, and relationships. All one hundred people are fully defined in their positions.

The center window, however, is empty. A cursor blinks in a new file.

It may seem strange that the first sentence will not come despite all this material. The problem is neither missing ideas nor missing data. The creator does not know where to begin.

This manuscript begins there. Across fourteen sessions, we will follow that cursor from its first movement to one hundred completed everyday cross-section scenarios. This first session establishes the starting point: where the work stands, what it makes, and why both Vault and character sheets must exist before it can begin.

What Does Not Begin Even after the Vault

The sister manuscript Librarying explained how to turn scattered IP material into an Obsidian Vault over fourteen sessions. Four stages—first extraction, second integration, third skeleton build, and fourth prose writing—produced 1,500 entries. In brief, Librarying extracts an IP's people, places, objects, groups, institutions, mechanics, and events into nine categories; unifies synonyms; gives every entry prose; and builds a cloud wiki of local Markdown files. We call the result the Vault, the IP's single source of truth.

The completed Vault gives a creator immediate retrieval. Any name, place definition, or institutional rule is available at once. Because 1,200 entries connect, a character's trauma can be followed to its institution, or a place to the event staged there, through a few wikilinks.

Yet this capacity does not automatically create stories.

A Vault is a dictionary. A dictionary is not a novel, and a Vault is not a scenario. No matter how thick or accurate, neither generates a story on its own. Someone must lift the Vault as a tool and become the hand that uses it.

This manuscript explains how that hand moves. It turns the Vault and character sheets into one hundred everyday cross-section scenarios in fourteen sessions. If Librarying builds the dictionary, Storytelling 100 turns that dictionary into stories.

The Idea of an Everyday Cross-Section Scenario

Our output is called an everyday cross-section scenario. Each word matters.

Everyday comes first. It is not a world-saving conflict or history-changing event, but how a person lives a day: which tool they pick up in the morning, what they say to a colleague, where they pause before a decision.

Cross-section means not the whole. A scenario does not hold an entire life; it cuts across one moment or intersection. It reveals an interior plane rather than the face shown outward, and that plane must contain the density of the world in which the character lives.

Scenario is deliberately broad. It may be a prose short story, a dialogue routine of speech and stage directions, a comic sketch, or a storyboard for a four-panel comic. The project and material determine the form.

Together: a scenario that captures one everyday cross-section of a person living in the world, based on the library's established headings for background, material, character, event, object, and place.

A Library Heading Begins the Writing

The starting point is not a blank idea, but a library heading.

The Vault contains every person, place, institution, prop, event, and occupation, with definitions, prose, and links. In this manuscript, those headings become writing prompts. An occupation yields a day in the life of someone doing that work. A place yields a scene there. An institution yields the conflict of people living within it.

This matters for two reasons.

First, writing starts inside the IP's world. It begins from rules already settled in the Vault rather than the writer's unreliable memory. There is no need to invent a setting used only once among the hundred; existing material becomes input.

Second, stories fill gaps in the world. Some Vault headings have descriptions but have never appeared in a scenario. An occupation has no demonstrated day; a place has a name but no event. As one hundred scenarios use those headings, empty regions fill. The world becomes alive in stories rather than remaining an explanatory manual.

The Coverage Matrix tracks this. Its vertical axis lists one hundred characters; its horizontal axis lists completed scenario numbers. It shows at a glance who appears as protagonist or supporting character, which regions remain untouched, and which characters are overrepresented. Session 13 explains its operation.

Position in MEJE's Seven-Stage Pipeline

MEJE Works procedurally builds and expands idol, brand, fandom, game, and art IP through libraries. Its end-to-end pipeline has seven stages, and this manuscript occupies the last.

  1. Collect and preprocess client materials, reference IPs, and world drafts.
  2. Perform Librarying: extract keywords, unify headings, and build the Vault, the common basis for all later stages.
  3. Build the world: write rulebooks, lorebooks, and setting guides covering physics, history, and geopolitics.
  4. Design idol personas: tropes, gimmicks, physicality, and roles for each member.
  5. Finalize characters: use those personas to specify trauma, lack, occupation, and relationships. New Character Build teaches this in fourteen sessions.
  6. Scale the world into multiple languages: decide standard forms for names, places, and institutions, then build a multilingual glossary.
  7. Use Stage 2's Vault and Stage 5's character sheets to complete one hundred everyday cross-section scenarios.

Stage 7 cannot begin without outputs from Stages 2, 3, and 5. Without headings there is no material, without character sheets no protagonist, and without a setting guide no source for world constraints. Starting early forces each scenario to reinvent the world from scratch.

Stage 7 also feeds upstream. New headings created during writing return to the Vault; new character forms return to Stage 6's multilingual glossary. The Vault grows throughout production and ends thicker and denser than it began. Thus Librarying and Storytelling 100 do not merely occur in order; they nourish each other.

One Hundred Is Not a Quantity Target

The number in the title can mislead. One hundred is not a quota. It is a methodology.

Setting guides explain rules and history. One hundred cross-sections show the jobs, days, and relationships of one hundred people. Readers understand a world through explanation but believe it through stories. A guide tells them which occupations exist; one scenario showing a worker's day makes that world feel real.

Imagine a new fan. They read one protagonist's story, become curious about a minor character, find that character's own scenario, then encounter a workplace that stages another story. They explore through links, much as they follow wikilinks in an Obsidian Vault. Links among shorts become paths through fandom.

Every scenario is a window. With one hundred windows open, readers believe the world continues living where they cannot see it. That belief is fandom.

Media scholar Henry Jenkins, author of Convergence Culture, describes transmedia storytelling as a world expanding across platforms in independent yet complementary ways. Fandom grows when people can explore an IP in many directions, trusting that every direction remains consistent and every window contains a story. One hundred cross-sections create one hundred entrances to that exploration.

The Texture of a Record, Not a Novel

Another misconception is that every scenario must read like a novel. Our target texture is closer to a record.

Tabletop role-playing games often give an NPC history in about a rulebook page: a concise, concrete record of occupation, past events, and current condition, dense enough for players to experience the NPC as a person. That is our target.

A novel prioritizes immersion in an experience; a record lets readers verify the substance of a world. Experience comes first in one, trust in the other.

This follows from IP operations. If all one hundred works demand full novelistic immersion, the world's breadth appears only to someone who reads them all. A short record-like scenario can still tell a reader, “this kind of person stands here in this world.” Each works like a page in the world's dictionary—the link between Vault and scenario.

Narrative pleasure is not abandoned. The story still needs stakes, what the character can lose; a body anchor, a concrete sensation fastening the character's body to the text; and an ending that lands through sensation. Session 2 lays out all these criteria.

Choosing a Form

The scenarios choose among four forms according to project and material.

The default short story mixes narration and dialogue in 6,000–10,000 Korean characters and suits material requiring deep sensation and interiority. A quick subject calls for a comic sketch, a 1,500–3,500-character one-act piece for everyday irony or occupational absurdity. When relationship and verbal texture matter most, use a dialogue routine, 2,500–6,000 characters of stage directions and dialogue with no interior narration. When one image is central, use a four-panel comic scenario, the shortest form, 200–500 characters per panel and one signature action per panel.

Form is the vessel that best preserves material. Stretching a sketch into a short story dilutes it; compressing deep interiority into four panels erases it. Choosing the right form is the first writing skill, detailed in Session 3.

Mix all four across the hundred. A single repeated form flattens rhythm, while form responding to material makes the collection diverse.

Character Fandom and World Fandom

Conventional fandom often loves one character: following protagonist A and collecting their goods. It weakens if A disappears. Stronger, longer-lived fandom belongs to a world. Marvel fans may love Iron Man, Black Widow, or an obscure supporting figure; their preferences differ, but they share one world. Belief that the world remains alive sustains the fandom. One hundred cross-sections build that belief, and linked exploration is how it works.

Work Built with Two Hands

Like Librarying, this is heavy for one person. Writing, designing, reviewing, and revising one hundred scenarios takes months while the creator also maintains the Vault, updates character sheets, and tracks coverage.

We therefore expose collaboration with an AI work partner. Its texture differs from Librarying. Librarying contains much mechanical processing across 1,500 entries; every Storytelling 100 piece demands narrative judgment: Are the stakes sufficient? Does the ending land sensorially? Does the body anchor vary at least three times? Machines cannot decide these questions.

Delegable work includes mechanical material discovery—Coverage Matrix gaps and random Vault sampling—first-draft generation, and automated self-checks such as locating body anchors, detecting abstract declarations at endings, and checking length.

Human decisions include choosing direction, judging the acceptance line for stakes, deciding whether the Fun Engine works, final review and master approval, and checking character-sheet consistency.

Every session redraws this boundary. By the end of fourteen, readers will own it themselves.

Relationship to the Sister Manuscripts

Two sister manuscripts feed this one.

Librarying builds the Vault by converting scattered IP material into an Obsidian keyword cloud through four stages. It should be completed first, though this manuscript can still be followed alone; brief explanations accompany every inherited output.

New Character Build creates one person from a seed through twelve stages, completing a sheet with trauma, occupation, physicality, and relationships across fourteen sessions. Its character sheets become the primary source of truth for protagonists here.

The three meet in one system: Librarying builds the world, New Character Build shapes the people, and Storytelling 100 makes world and people live through stories. Together they complete an IP's assets.

Map of the Fourteen Sessions

Session 1 establishes position. Session 2 maps six quality criteria; Session 3 covers four structural choices—stakes, viewpoint, form, and length. Sessions 4–6 turn the library into input: Vault/writing interface, material from character sheets, and four discovery paths. Sessions 7–9 provide writing tools: body anchors, five Fun Engine drives, and sensory endings/numerical scene-making. Sessions 10–12 cover design, writing, and review: from design sheet to manuscript, reference-author system, and self/master review. Sessions 13–14 handle the hundred as a system: Coverage Matrix and serial management, then practical lessons from five years and a farewell. Each stands alone, but the sequence reveals the deeper texture.

Looking Again at the Cursor

Return to the opening screen: Vault on the left, character sheets on the right, blinking cursor in the center.

The cursor no longer faces an empty document. Twelve hundred Vault headings wait as material, and one hundred character sheets wait as protagonists. Decide which heading to draw, who leads this piece, and which form holds it; then the cursor moves.

Across fourteen sessions, we will examine the logic of those decisions. Next, we map the six quality criteria that determine whether the resulting piece passes.

That is enough for today. Look once more at the cursor, and I will see you in the next session.


- Main Text / Library-Based Storytelling 100, Session 1 / 2026-04-30